pspBricker is a simple plugin for Socom FTB2 that allows you to have a colored, animated name.
First of all, you need a few things:
-A Computer
-Socom Fireteam Bravo 2
-A Basic Knowledge of how imposters work.
-pspBricker (download file below)
========
Instalation
========
1- Copy the contents of the file "pspbricker" into your "seplugins" folder.
2- Find the file "Game.txt". Write this in the file:
ms0:/seplugins/pspBricker.prx 1
3- Add these cheats into your cheat file for FTB2:
- Quote :
- #BRK_CURRENT_ANIM
;0x00000001 would make it play the second animation group
;0x00000002 would make it play the third animation group, etc.
;I suggest copying this address and changing it in the browser
;Cause if you want to edit it through the cheater, you'd have to
;Turn off the cheat, edit it, close the nitePR menu, open the nitePR menu, and then select the cheat
;For the changes to take effect
0x00804F10 0x00000000
#BRK_DISABLE
;Setting this address to anything other THAN 0x00000000 turns the BRICKER PRX OFF
0x00804F04 0xFFFFFFFF
#BRK_SPEED_DEF
;The default is 2 FPS, one can set the address to 0 or 0x0007A120 - same shit
0x00804F08 0x00000000
#BRK_SPEED_1FPS
0x00804F08 0x000F4240
#BRK_SPEED_2FPS
0x00804F08 0x0007A120
#BRK_SPEED_4FPS
0x00804F08 0x0003D090
#BRK_SPEED_8FPS
0x00804F08 0x0001E848
#BRK_ANIM_CLANTAG
;Setting this address to anything other THAN 0x00000000 causes the Bricker to animate the clantag
0x00804F00 0xFFFFFFFF
#BRK_RELOAD_FILE
;Setting this address to anything other THAN 0x00000000, causes
;The Bricker PRX to reload the pspBricker.txt file
;And when it loads the file, it sets 0x004EFFF4 to 0x00000000
;Warning: DO NOT have Cheat Hz on with this on as well... cause the Bricker PRX will
;keep on reloading the file since it won't be able to change the address back to 0x00000000
;Anyways, get a PRX that allows for enabling/disabling USB, edit the file, then turn this on
;And the PRX should reload the new file
;But oh yeah, it's untested =o
;Sometimes, for it to work properly, you have to turn off USB before turning this on...
;Might be something to play around with and test out
0x00804F0C 0xFFFFFFFF
===================
How to Create Imposters
===================
First, you need to know a few things about these imposters.
- This symbol, "þ", represents the begining of a new animation.
- "þ" is NOT a "b"
- Each new line in Notepad represents a new frame
- There are some codes that affect the color of the text. I will write them below.
{*0} = White (normal)
{*1} = Red
{*2} = Yellow
- Each of these codes affects all of the code to the right of it in that frame.
- You can change that by placing another code.
Ex: {*1}This Text is Red {*2} This Text is Yellow
Now, with this knowledge, we can start making the imposters!
1- Copy and paste the "þ"
2- Create a new frame.
3- Press enter, then follow step 2 until content.
This is an example of what one of my imposters is:
- Quote :
- þ{*1}Why {*2}So {*0}Serious{*1}?
{*1}Why {*1}So {*2}Serious{*0}?
{*0}Why {*1}So {*1}Serious{*2}?
{*2}Why {*0}So {*1}Serious{*1}?
Now, you can only have up to 10 different animations at a time ready to go. You can always edit or change these from your computer. Just in case if anyone is wondering, this is how lo lay your animations out if you have more than one:
- Quote :
- þ{*1}Why {*2}So {*0}Serious{*1}?
{*1}Why {*1}So {*2}Serious{*0}?
{*0}Why {*1}So {*1}Serious{*2}?
{*2}Why {*0}So {*1}Serious{*1}?
þ{*1}Example
{*2}Example
{*0}Example
þ{*1}Why {*2}So {*0}Serious{*1}?
{*1}Why {*1}So {*2}Serious{*0}?
{*0}Why {*1}So {*1}Serious{*2}?
{*2}Why {*0}So {*1}Serious{*1}?
As you can see, you shouldn't leave spaces between the animations. I can't remember why, I think it created a bug or something.
=========
How to Use
=========
1- Join any FTB2 Lobby, and turn one of these cheats:
- Quote :
- #BRK_CURRENT_ANIM
#BRK_CURRENT_ANIM0
#BRK_CURRENT_ANIM1
#BRK_CURRENT_ANIM2
Etc.
Your animated name is now active.
Remember:
#BRK_DISABLE = Temporarilly disable pspBricker
#BRK_SPEED_XFPS = Changes how fact your animation changes
#BRK_ANIM_CLANTAG = Animates your clan tag
=================================
How to Easily change between Animations
=================================
If you're organized, then follow the steps below to be able to easily swap between animations from Nitepr.
1- Add these cheats to Nitepr
- Quote :
- #BRK_CURRENT_ANIM0
0x00804F10 0x00000000
#BRK_CURRENT_ANIM1
0x00804F10 0x00000001
#BRK_CURRENT_ANIM2
0x00804F10 0x00000002
#BRK_CURRENT_ANIM3
0x00804F10 0x00000003
#BRK_CURRENT_ANIM4
0x00804F10 0x00000004
#BRK_CURRENT_ANIM5
0x00804F10 0x00000005
#BRK_CURRENT_ANIM6
0x00804F10 0x00000006
#BRK_CURRENT_ANIM7
0x00804F10 0x00000007
#BRK_CURRENT_ANIM8
0x00804F10 0x00000008
#BRK_CURRENT_ANIM9
0x00804F10 0x00000009
2- Instead of activating "BRK_CURRENT_ANIM", activate one of these. But how do you know which one is the one you want?
On your animation list, the first animation links up with "BRK_CURRENT_ANIM0", your second animation links up with "BRK_CURRENT_ANIM1", and so on.
Last thing! Sorry this is so long
==========
Other Codes
==========
When you create your imposter, there's a few different things you can add to your imposter. I suggest copy and pasting them. Here's the list:
- Quote :
{*0} = White Text (Normal)
(*1} = Red Text
{*2} = Yellow Text
#N = New Line
⢠=
{tri} = Triangle
{Circ} = Circle
{X} = Cross
{sq} = Square
{dUP} = D-pad Up
{dRight} = D-pad Right
{dDown} = D-pad Down
{dLeft} = D-pad Left
{Select} = SELECT
{Start} = START
{L1} = Left Trigger
{R1} = Right Trigger
{Stick} = Analog Stick
Before you go there's a few things you should know/remember:
-pspbricker.txt can NOT be more than 8kb
-Each animated imposter at max can be 31 letters ({*1} counts as 4 letters)
-If you hear a "clicking" noise from this, it's a bug that affects 1% of people.
-þ is NOT a b.