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 Rapid Fire For MOH 1/2 Tutorial

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PostSubject: Rapid Fire For MOH 1/2 Tutorial   Thu May 13, 2010 6:47 pm

Use this chart for hex values. (Quicker Searches, less than 3
searches and under 7 seconds should get you the address)
-------------
Thompson
Ammo (20/120) = 00140078
Bar Ammo (20/60) = 0014003C
M1 Garand
Ammo (8/56) = 00080038
Enfield Rifle Ammo (5/25) = 00050019
MP40
Ammo (32/96) = 00200060
STG44 Ammo (30/60) = 001E003C
Karabiner
Ammo (5/60) = 0005003C
Gweher Ammo = 000A0014
Shotgun Ammo (8/24) =
00080018
Pistol Ammo (7/63) = 0007003F
RPG Ammo (1/2) = 00010002
Grenade
Ammo = 00010003
------------Refer to Iguanahak's guide to
search for Quick Infinite Ammo. Make sure you set Cheat Hz to 15 or else
you will run out of Ammo fast.Once you get the address, press
SELECT and choose "Copy Address".Now there are several different
ways you can do this.1. Memory Browser Standard 16 Bytes View
Press
select in the browser and choose "Paste Address".
Scroll up 9 full
lines and you should see the numbers
08003200 in the far right hand
side.XXXXXXXXXXXXXXXXXXXXXXXX08003200Change them to all
zeros. Or the 32 Alone. 2. Memory Browser 8 Bytes View
Goto
[PRX] and change "Bytes Per Line" to 8.
You now have CM's memory
viewer.
Paste the address into there.
Scroll to the Sixth Column.Example;
[CHEATER][SEARCH][PRX][MEMORY][DECODER]
00
01 02 03 04 05 06 07
xx xx xx xx xx xx xx xxScroll up until
you land on a byte value of "32"
Change that "32" into "00".3.
Decoder
Paste the address into the decoder.
The pasted address
will always be on the top line so start from there.Scroll up
exactly 33 lines. Not really far. It will always be 2 lines above a
3F800000. You should see 00320008 or you should scroll up until you see
it.



A little more in-depth.... again, this is in
the DECODER.All addresses are "0x00000000" because of the DMA,
and I don't want to confuse people by putting the real addresses because
they may or may not work.Standard Chart for rapid fire.0x00000000
0x00320008 <---- This is the line you need to NOP
0x00000000
0x00000000 <---- It will always be above a 0x00000000
0x00000000
0x3F800000 <---- The two 3F80 you need to look for...
0x00000000
0x3F800000 <----^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^
<---- Scroll Up0x00000000 0x00000000 <---- Set to FFFFFFFF
for true Rapid Fire
0x00000000 0x4XXX0000
0x00000000 0x00000000
0x00000000
0x00000000
0x00000000 0x00000000
0x00000000 0x00000000 <----
Region of Zeros
0x00000000 0x00000000
0x00000000 0x00000000
0x00000000
0x00010002 <----- Your Ammo code
------------------And
then fire your gun and see if it works.Sometimes it will not be
00320008, sometimes it will be 00320001 or 02 or 03, just know that IT
WILL ALWAYS BE IN THE SAME PLACE. Just nop the line. The Karabiner and
the M1 Garand does not use 00320008 but the rapid fire for it, is still
in the same place, 33 lines up in the Decoder.
*To nop a
value, just set the value to 0x00000000Sorry for no pictures, but
I don't have my camera right now.------------------DMA
Hunter Infinite AmmoPretty simple + easy.The first thing
you want to do is search for your Ammo in NitePR. Like so, in the
begginning in this thread. And then lock that address. (WRITE DOWN THE
FIRST ADDRESS ON A SHEET OF PAPER OR NOTEPAD.EXE) Make sure that your
ammo code is the only code that is activated. (So you will get fewer
results in DMA Hunter). With the code on, make a dump. (:eek In NitePR,
PRX -> Dump to slot #0.Now time to make the second dump. You
want the DMA codes so, kill yourself, and then kill yourself again. And
then repeat the steps in Step 1(WRITE DOWN THE SECOND ADDRESS ON A SHEET
OF PAPER OR NOTEPAD.EXE). Except now, PRX -> Dump to slot #1. By
killing yourself twice, you are making the distance between your first
code and your second code far, which will get rid of all the junk
addresses in DMA Hunter.Open up DMA Hunter (Which can be found in
your NitePR Rev. K download). Load both dumps (dump0.ram and
dump1.ram).Follow the on-screen instructions.If you did
everything correctly, you should get about 7 address or a little less
than 10. If you start doing this often, you'll notice you will
recieve the same ammount of results. And the working pointer will always
be the second to last pointer.So pay close attention to the
values that are changing.You will always see this.XXXXXX8
to XXXXXX8
XXXXXX0 to XXXXXX00
XXXXXX8 to XXXXXX8
XXXXXX0 to
XXXXXX0
XXXXXX0 to XXXXXX0 <---- This is the pointer you needTo
give you an idea of where I'm headed with this.#DMA
Pointer
0xFFFFFFFF 0xXXXXXXXX <---- Find the pointer and replace.
0x0000026c
0xXXXXXXXX <---- Make the value whatever you want.
Example;
In
the image above;#Infinite Ammo Non DMA
0xFFFFFFFF 0x0129045c
<---- Our pointer in the iamge
0x0000026c 0x00010002 <---- Make
the value whatever you want.
To save you some time, I laid
out the standard pointer code with a valid offset. All you need to do is
find the pointers and replace the XXXXXXX's.
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